<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title>Bing: SDL 3100</title><link>http://www.bing.com:80/search?q=SDL+3100</link><description>Search results</description><image><url>http://www.bing.com:80/s/a/rsslogo.gif</url><title>SDL 3100</title><link>http://www.bing.com:80/search?q=SDL+3100</link></image><copyright>Copyright © 2026 Microsoft. All rights reserved. These XML results may not be used, reproduced or transmitted in any manner or for any purpose other than rendering Bing results within an RSS aggregator for your personal, non-commercial use. Any other use of these results requires express written permission from Microsoft Corporation. By accessing this web page or using these results in any manner whatsoever, you agree to be bound by the foregoing restrictions.</copyright><item><title>How to draw circles, arcs and vector graphics in SDL?</title><link>https://stackoverflow.com/questions/38334081/how-to-draw-circles-arcs-and-vector-graphics-in-sdl</link><description>I'm using SDL2. The only way I can find to draw a shape is with the line, rect and pixel functions, as explained here. Apart from using trig or the "equation of a circle", how could I draw a curve? How about general vector graphics? Is SDL an appropriate starting point or should I look elsewhere?</description><pubDate>Fri, 03 Apr 2026 03:28:00 GMT</pubDate></item><item><title>SDL_Init() fails without returning an error? - Stack Overflow</title><link>https://stackoverflow.com/questions/79636679/sdl-init-fails-without-returning-an-error</link><description>It is preferable to return SDL_APP_CONTINUE instead of 0 in case the actual order of the SDL_AppResult enums change.</description><pubDate>Wed, 01 Apr 2026 10:04:00 GMT</pubDate></item><item><title>c++ - What is an SDL renderer? - Stack Overflow</title><link>https://stackoverflow.com/questions/21007329/what-is-an-sdl-renderer</link><description>SDL_Renderer SDL_Renderer is a struct that handles all rendering. It is tied to a SDL_Window so it can only render within that SDL_Window. It also keeps track the settings related to the rendering. There are several important functions tied to the SDL_Renderer: SDL_SetRenderDrawColor(renderer, r, g, b, a) This sets the color you clear the screen to (see below). SDL_RenderClear(renderer) This ...</description><pubDate>Fri, 03 Apr 2026 01:27:00 GMT</pubDate></item><item><title>SDL3 fails to create OpenGL ES 2.0 context? - Stack Overflow</title><link>https://stackoverflow.com/questions/79448732/sdl3-fails-to-create-opengl-es-2-0-context</link><description>SDL_GL_CreateContext - Remarks Windows users new to OpenGL should note that, for historical reasons, GL functions added after OpenGL version 1.1 are not available by default.</description><pubDate>Sun, 29 Mar 2026 12:46:00 GMT</pubDate></item><item><title>SDL_GetKeyboardState not capturing key presses - Stack Overflow</title><link>https://stackoverflow.com/questions/23328847/sdl-getkeyboardstate-not-capturing-key-presses</link><description>I am trying to make a controller for a game with SDL 2(didn't want to ask on gamedev since it is not a game issue directly) I use SDL_GetKeyboardState to see if the navigation arrows are being pres...</description><pubDate>Sun, 29 Mar 2026 17:10:00 GMT</pubDate></item><item><title>c - How to render text in SDL2? - Stack Overflow</title><link>https://stackoverflow.com/questions/22886500/how-to-render-text-in-sdl2</link><description>I'm using an SDL_Window and SDL_Renderer. Is it possible to use SDL_TTF with SDL_Render/SDL_Window? If so, how?</description><pubDate>Thu, 02 Apr 2026 02:18:00 GMT</pubDate></item><item><title>'"SDL.h" no such file or directory found' when compiling</title><link>https://stackoverflow.com/questions/10488775/sdl-h-no-such-file-or-directory-found-when-compiling</link><description>If so then your #include &lt;SDL.h&gt; directive is wrong, it should be #include &lt;SDL/SDL.h&gt;. An alternative for that is adding the /usr/include/SDL directory to your include directories.</description><pubDate>Tue, 31 Mar 2026 11:39:00 GMT</pubDate></item><item><title>Problem with using SDL_ttf in CLion on Windows (C++)</title><link>https://stackoverflow.com/questions/79121319/problem-with-using-sdl-ttf-in-clion-on-windows-c</link><description>0 I am trying to use SDL_ttf in CLion on Windows to display text on screen within a game loop.</description><pubDate>Fri, 03 Apr 2026 00:08:00 GMT</pubDate></item><item><title>When linking SDL, getting `unresolved external symbol SDL_main`</title><link>https://stackoverflow.com/questions/77960023/when-linking-sdl-getting-unresolved-external-symbol-sdl-main</link><description>When linking SDL, getting `unresolved external symbol SDL_main` Asked 2 years, 1 month ago Modified 2 years, 1 month ago Viewed 1k times</description><pubDate>Thu, 02 Apr 2026 08:02:00 GMT</pubDate></item><item><title>c - Can't link to SDL3 using MinGW - Stack Overflow</title><link>https://stackoverflow.com/questions/79411743/cant-link-to-sdl3-using-mingw</link><description>In SDL3, you need to add #include &lt;SDL3/SDL_main.h&gt; to the source file containing your main function (below #include &lt;SDL3/SDL.h&gt;). This header will create a platform appropriate entry function, calling your application's main function.</description><pubDate>Sun, 29 Mar 2026 04:53:00 GMT</pubDate></item></channel></rss>