Capcom’s Seth Killian has talked up the benefits of 3D character models over traditional 2D sprites, citing increased audience and expedited development. "I definitely think it’s been a benefit in so ...
The first step to designing a character is to understand its purpose in the application or scene. For example, if this character is to be created for a first-person training program, you may only need ...
It seems like everywhere you turn these days AI smacks you square in the face. It makes you start to wonder if it’s ...
In recent years, AI technology has advanced dramatically, and attempts to use AI in the production of illustrations and manga are underway, and the possibility of using AI in the production of more ...